A few of the scraps of games and game-related detritus that I’ve worked on over the years. All of these represent academic or indie projects, and none of those listed here should be considered complete.
An unfinished platformer made in response to Gregory Ulmer’s concept of the MyStory. It remains as a marker on the path toward my own research, despite it being remarkably unpolished
World of Rhetoric
The Political role-playing game I designed to be used in first-year composition classes. It is based in part on a roll-keep d6 mechanic.
A text-based dungeon crawler, based largely on the works of Gloria Anzaldua, Helene Cixous, and Julia Kristeva.